-
Notifications
You must be signed in to change notification settings - Fork 0
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
up #17
up #17
Conversation
Adds dual wielding for revolvers adds dual wielding for revolvers by setting resetOnHandSelected to false
* Makes shotguns require wielding to fire shotguns now need wielding to shoot to balance them and also make it more realistic * Cleans up old angle bonuses for wielding change
* adds door * lockable doors, access changes, proper IDs with suffixes
* compost bin, seed extractor and more composting suffering (cherry picked from commit 01d1518) * composting doesnt work this will do (cherry picked from commit 4ae7eff) * remove whitelist flag from admins, change it back to ban flag * composting tweaks * vim part 1 * composting progress * compost attempt again * vim and nuka cola reagents and bottles * Adds charcoal making, water cleaning / filtering reactions and cleaner reaction * remove comment * adds new water as tiles and entities * new water * lots of new farming sprites * cave and floor decor for mappers 1 * lots of new decor, toilets, sinks, street furniture etc * fixes * fix composting for now * fix locale
nospawn and abstract
…of the player (#325) * Changes projectile speed by 1.5x and fixes projectiles inheriting velocity from player * bumped down the speed to the max linear velocity after some testing I realised 1.5x the value was above the max linear velocity which is hard to change without changing engine CVars
adds gatling gun
* Adds bandanas to the crafting menu * Fixed grey bandana
* NPC taming * add base tameable mob * add origin attacking on host attack...
50. Antimatter changed from 60 damage to 75 45-70 gov. changed from 32 damage to 35 5mm changed from 8 damage to 9
* adds NCR MP and `NCRMP` access * Adds Medic, Oasis and KeyLocks * fixes access.yml * fixes duplicate * adds keys to meta * fixes accessGroup, access, spacing * removes the decrepit tag
* initial magazine fed AntiMateriel * tag and fixes
* fixes Issue: Heavy weapon back sprites are broken #338 * fixes Issue: Heavy weapon back sprites are broken #338 * nerfs BrushGun fireRate to 2 * lowers hunting rifle fireRate to 1.5, increases varmint fireRate to 2.2 * fixes weird indent * rebalances power armors based on lore and testing * fixes low heat resistances (laser) and makes ranger suits pocketed * Adds NCR encryption and grants it to high ranking NCR * adds N14 door access to AA assumed merge after PR #337 * Adds NCR radio, Adds Encryptions to default tcomms (filled) * fixes `crypt_white` to `crypt_grey` * `grey` to `gray`
Fixes N14WallWoodFrame, Adds pseudo indestructible blastdoor
* Aluminium * Stimpaks are dangerous, Alum reagent purge, Ore stacks * obsolete reagent * Poison * Fixes Issue: Crafting stimpaks eats all bloodpack stacks #257 * More medical items Adds new sprites Adds traumpack Adds ethanol bottle Fixes typo * a little more * doesn't do anything * Lowers numbers Turns out it's Add not Replace when adding another modifier. * aluminium -> aluminum * groups and types * - type: Desctructible and aluminum * where the heck do I get materialComposition
Recipe, Loadout, Loot Removes AMR from loot pool Adds AMR magazines to crafting Adds speedLoader 45-70 to kit Adds AMR magazines to kits
Adds a fridge for yummy loot Spawns in 1 Food item (or mouldy food), 1 drink (or bottle), and 1 trash
* NCR Ranger startingGear fix (#262) fixes a typo * Adds 45-70 / 50 / welding glasses and speedLoaders to crafting benches (#266) * adds .45-70, .50 and speed loaders into crafting benches * removes single cartridges from crafting benches * adds welding glasses into workbench * SteeL * Changes Deathclaw damage slowdown thresholds (#270) * Smooth movement system (#267) Smooth Movement * Added bat shortcuts for quick server and client startup * fixed files naming * fixed vault door sprite error * fixed jobs name and descriptions * fixed some missing locale * fixed bad weapon id naming * Nothing to see here. --------- Co-authored-by: BlueHNT <[email protected]> Co-authored-by: FrostRusty <[email protected]>
* NCR Ranger startingGear fix (#262) fixes a typo * Adds 45-70 / 50 / welding glasses and speedLoaders to crafting benches (#266) * adds .45-70, .50 and speed loaders into crafting benches * removes single cartridges from crafting benches * adds welding glasses into workbench * SteeL * Changes Deathclaw damage slowdown thresholds (#270) * Smooth movement system (#267) Smooth Movement * RespawnButton * Fix server shutdown --------- Co-authored-by: BlueHNT <[email protected]> Co-authored-by: FrostRusty <[email protected]>
* Fixes 12.7mm smg and nerfs overpowered smgs a bit more * removes accidental change
* Adds armors and coats, changes washington from navy blue to black * fixes duplicate * Adds X02 APA (Mass produced ver of X01) * unstaged change * meta fix * removes unshaded * adds unshaded * mistakes have been made * Adds Hellfire APA * Power armor speed +5% and resistance +5%
* NCR Ranger startingGear fix (#262) fixes a typo * Adds 45-70 / 50 / welding glasses and speedLoaders to crafting benches (#266) * adds .45-70, .50 and speed loaders into crafting benches * removes single cartridges from crafting benches * adds welding glasses into workbench * SteeL * Changes Deathclaw damage slowdown thresholds (#270) * Smooth movement system (#267) Smooth Movement * map fix * delete some * delete this too --------- Co-authored-by: BlueHNT <[email protected]> Co-authored-by: FrostRusty <[email protected]>
Fix atmos deserialization
* Initial * Fixes loadout * Adds simplemob png's * Adds melee raider, boss raider, ai_factions update, randomized backpack loot * adds gib to raider melee * didnt add `hostile:` * Fixes wrong id, Fixes wrong id for magazines .50 -> 50 * N14RadAwayBloodbag , Suffixes , Requested Change to RadAway * Fixes to IDs * Fixes `'N14WastelandBotanyTimedStorageFill' was not present in the dictionary.` * updates BoS Commander door name (MAPPER NOTICE) * Update ai_factions.yml --------- Co-authored-by: Peptide90 <[email protected]>
* NCR Ranger startingGear fix (#262) fixes a typo * Adds 45-70 / 50 / welding glasses and speedLoaders to crafting benches (#266) * adds .45-70, .50 and speed loaders into crafting benches * removes single cartridges from crafting benches * adds welding glasses into workbench * SteeL * Changes Deathclaw damage slowdown thresholds (#270) * Smooth movement system (#267) Smooth Movement * map fix * Lock role for species * Fixes * MidWest BS are friendly * Ok, delete it where it needed --------- Co-authored-by: BlueHNT <[email protected]> Co-authored-by: FrostRusty <[email protected]>
Fixes being able to put miniguns in backpack
Adds N14ClothingBeltStorageBase, adds Cell ammo tag, adds Cell ammo to belts
Adds passive healing to ghoul, reduces death from `200` -> `150`
…#372) * loadout kit rework * removes kits from loadout for undecided loadout kit
Thank you for contributing to our repository. Unfortunately, it looks like you submitted your pull request from the master branch. We suggest you follow the git usage documentation. You can move your current work from the master branch to another branch by branching from and resetting the master branch. |
RSI Diff Bot; head commit faa9001 merging into 55bc73e Resources/Textures/_Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetmodif.rsi
Resources/Textures/_Nuclear14/Clothing/Belt/cowboy.rsi
Resources/Textures/_Nuclear14/Clothing/Belt/enclavebelt.rsi
Resources/Textures/_Nuclear14/Clothing/Belt/gardener.rsi
Resources/Textures/_Nuclear14/Clothing/Belt/quiver_spear.rsi
Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/hellfire.rsi
|
Description
Description.
TODO
Media